
Still Her?
"Two weeks ago, the reactor ruptured. The synthetic neurotoxin took Hana first. It rots the flesh green... but worse, it rots the soul."
"Toxic" as a Toxic Relationship
Literal & Psychological Dual Meaning:
While the physical setting involves a post-apocalyptic biochemical neurotoxin, the core theme of "Toxic" is explored through a deeply destructive Toxic Relationship & Psychological Codependency (incorporating the prerequisite "Can't live without it").
The game deconstructs emotional abuse, manipulation, guilt-tripping, and boundary erosion. The neurotoxin acts as a catalyst, but the true horror is Jito's inability to let go of a partner who hurts him—believing he cannot survive without her even as she consumes him alive.
🩸 Synopsis
Still Her? is a cinematic psychological narrative survival and dialogue simulator exploring the claustrophobic boundaries between love, obsession, and toxic codependency.
Trapped inside a sealed maintenance bunker with your infected lover, Hana, every conversation is a razor's edge. Her empathy is gone, replaced by volatile cruelty and manipulation. As Jito, will you surrender your boundaries to keep her close, or maintain your sanity before the hatch seals forever?
✨ Key Features
- ⛓️ The 5 Chains of Codependency: A gameplay metaphor for toxic relationships. Every time you surrender your boundaries to Hana's guilt, abuse, or demands, an invisible iron chain binds your limbs and soul. Reach 5 chains, and you lose your identity completely.
- ⚖️ Psychological Stat Balancing: Manage Sanity (Jito's mental boundaries), Toxicity (Hana's parasitic hostility), and Supplies (Bunker survival rations).
- 🎨 Procedural Ink Brush Aesthetic: An atmospheric, hand-crafted aesthetic with dynamic emotional character sprites and adaptive environmental claustrophobia.
- 📖 3 Distinct Cutscene Endings: Dedicated ending cutscenes featuring narrative story beats, original background music, and an in-game Gallery Unlock tracker.
🎮 Controls & Audio
- Left Click / Space / Enter: Advance dialogue & confirm choices
- ESC: Open Pause Menu & Settings
- Volume Controls: Real-time Master, Music (BGM), and SFX adjustment sliders
Note: Assets are hand-drawn alongside AI assistance, and ending scenes use AI-assisted photobashing heavily repainted and refined by hand. No raw AI images are used.
⚠️ ENDING GUIDE & WALKTHROUGH
⚠️ CLICK HERE TO REVEAL ENDING CONDITIONS (SPOILER WARNING)
🏃♂️ 1. GOOD ENDING — "SEVER THE CORD"
- Conditions: 0 to 2 Chains Bound + Sanity ≥ 40% + Toxicity ≤ 60% on Day 5.
- Strategy: Set firm emotional boundaries and break the cycle of codependency. Do not sacrifice extra blood or vital survival rations simply to pacify her outbursts. On Day 5, sprint up the emergency ladder, escape to the surface, and seal the hatch behind you.
⛓️ 2. BAD ENDING — "FULL BOUND / PERMANENT PREY"
- Conditions: 5 Chains Bound OR Sanity drops to 0% OR Toxicity reaches 100%.
- Strategy: Give in to every manipulative demand, let her consume your blood, and allow your rations to drain. Become completely bound in iron chains, losing all autonomy and remaining trapped in the dark as her permanent possession.
💉 3. SECRET ENDING — "CONTROLLED DECAY"
- Conditions: 3 to 4 Chains Bound + C-12 Solvent Synthesized in the Kitchen.
- Strategy: Explore the Kitchen during daytime phases to discover the research notes and synthesize the C-12 enzyme solvent. On Day 5, inject the solution into her neck to halt the neural spores, choosing to embrace slow, controlled decay together in genuine warmth underground.
#ZIVA
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Sabitplay Studio |
| Genre | Interactive Fiction, Simulation |
| Made with | Godot |
| Tags | Horror, relationship, Romance |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



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